“How should we move around in
VR? Nobody has figured it
out yet!”
Jon Martindale, Digital Trends
SitFlow is working on the solution!
SitFlow simulates natural walking and running making games more immersive, expanding the limits of virtual reality.
Proof of Concept: SitFlow motion tracking in VR and 2-D Video Games
GAME: THE PATH OF GREATEST RESISTANCE
Platform and Equipment: HTC VIVE, VIVE Trackers and SitFlow
The path of greatest resistance is a new VR action game that now supports full body tracking. This development allowed us to integrate SitFlow fully within the game. Previously this title utilized Jog-in-Place Locomotion using Feet Tracking or the standard “on rails” locomotion which automatically progressed players along a set track.
GAME: SitFlow WALK
PLATFORM: HTC VIVE, VIVE Trackers and SitFlow
This game was the winner of the MIT Hackathon and presents SitFlow as a validated solution for walking in VR environments. Watch and learn more about how SitFlow can simulate natural foot and leg tracking while seated.
While full body tracking is an amazing development, those with physical or spacial limitations can still enjoy the game by incorporating SitFlow and burning calories in a trackable format.
GAME: LABYRINTH
PLATFORM: IPHONE
Labyrinth utilizes tilt recognition which allows players to guide a ball throughout the maze. When paired with the SitFlow, this game allows users to further develop fine motor skills of the lower extremities which could be significantly useful.