SitFlow simulates natural walking and running making games more immersive, expanding the limits of virtual reality.
Proof of Concept: SitFlow motion tracking in VR and 2-D Video Games
Platform and Equipment: HTC VIVE, VIVE Trackers and SitFlow
The path of greatest resistance is a new VR action game that now supports full body tracking. This development allowed us to integrate SitFlow fully within the game. Previously this title utilized Jog-in-Place Locomotion using Feet Tracking or the standard “on rails” locomotion which automatically progressed players along a set track.
This game was the winner of the MIT Hackathon and presents SitFlow as a validated solution for walking in VR environments. Watch and learn more about how SitFlow can simulate natural foot and leg tracking while seated.
Labyrinth utilizes tilt recognition which allows players to guide a ball throughout the maze. When paired with the SitFlow, this game allows users to further develop fine motor skills of the lower extremities which could be significantly useful.